I wrote and collected review material on new MMORPG called:
Rift's claims that "we're not in Azeroth anymore" sound a bit like what you'd hear from some naive American tourists in Calgary jabbering about how they're no longer in the United States. Sure, the lawyers wear funny ties and there's that whole free health care thing, but it's hard to argue that one country doesn't feel much the same as the other. And so it goes with Rift. Trion's pretty world is best understood as a satisfying brew containing the best parts of games like World of Warcraft and Warhammer Online: Age of Reckoning, all bottled up in one convenient package that packs a welcome kick for MMO veterans and newcomers alike. Accept it on that level, and it's easy to identify Rift's world of Telara as one of the best MMO landscapes of the last six years, with some reservations.
And Rift doesn't waste any time before waving its few authentic innovations in your face. The first you'll discover is its rich class and talent system. Immediately after selecting one of four archetypical "callings" (warrior, mage, cleric and rogue) during character creation, you choose your first "soul" to kick off your adventures in Telara. Souls are essentially individual talent trees in other games, but the key difference here is that you can collect up to nine of them. You get your first three early on through story progression, and then you get most of the rest by stealing souls from evil versions of representative classes summoned through rifts. The process isn't hard; if anything, it's a little too easy. Thanks to the endlessly spawning rifts, our mage picked up all but one of his available souls in around two hours just by running back and forth between the quest NPCs and the ever-present rifts. Must pick for any MMORPG fans out there, even you, wow-fanboys should give it a try !